F1 Rules & Regs

PESOnline UK – Rules and Regulations

League Scheduling

1.0 – League Races will commence each Sunday evening at 9pm UK Time.

1.1 – Invites will be sent out from 8.45pm onwards

1.2 – Depending on the host, a small time delay maybe apportioned should there be issues setting up / inviting all drivers to the race.

1.3 – All invites are sent INVITE ONLY to prevent issues with drivers dropping in / out of the race.

 
 
Championship Setup

2.0 – There will be 10 Constructors (20 Drivers) where possible within each tier within their respective Championship Grids.

2.1 – Each Constructor (Team) will be made up of two drivers where possible.

2.2 – The teams are identified as follows:

• Mercedes
• Ferrari
• Red Bull
• Racing Point
• Williams
• McLaren
• Alfa Romeo Racing
• Torro Rosso
• Renault
• Haas

Points Allocation

3.0 – The Points Allocation System will be that derived from the FIA rules along with the video game’s representation in the Codemasters F1 2019 Video Game.

3.1 – There will be TWO Championships as per F1 racing in each Tier. Points for both titles:

• Drivers
• Constructors

The Points awarded at each Event / Race:

1st : 25 points
2nd : 18 points
3rd : 15 points
4th : 12 points
5th : 10 points
6th : 8 points
7th : 6 points
8th : 4 points
9th : 2 points
10th : 1 point

3.2 – Each driver finishing in the each of the positions identified above will be awarded the above points on an individual basis.

3.3 – Each Constructor (Team) – Where possible, will have two drivers.

3.4 – To obtain the race points, drivers must complete at least 90% (or the equivalent in game) to be awarded the relevant points.

3.5 – Fastest Lap will NOW see 1 bonus point awarded.

Race Confirmation & Attendance

4.0 – Each League race will see a confirmation thread created within the forums.

4.1 – All drivers are expected to confirm in the weekly thread if they are to be attending that week’s race.

4.2 – Notifications MUST be received no later than 9pm UK time on Friday prior to that week’s race (5 full days)

4.2.1 – For drivers that cannot make that week’s race, notification is still required on site.

4.2.2 – Failure to advise will see a -5 point penalty deduction

4.2.3 – We understand that real life comes first and fully understand that people have more important things in their life than playing a video game. This is why we give 5 full days to allow users to confirm. Unfortunately to maintain a level outcome, as per point 4.2.2, a deduction will still take place.

4.2.4 – If drivers confirm that they are able to attend however fail to attend for two consecutive weeks then the league position will be offered to Reserves should they be available.

4.3 – If no contact is received for the two races, then League Admin will reserve the right to remove the driver and permanently replace said driver with a reserve.

4.4 – Where Reserves are racing as a “substitute” for that week, any points accrued for the team will be awarded to that team as would happen when the usual driver is present.

4.5 – Where a Reserve driver takes over the driving seat permanently, any points and penalties will carry over from the driver replaced, i.e. all points and penalties shall remain, these will not be removed.

Connection to Races

5.0 – If you are reported to be affected by latency, we may take necessary steps to suspend or remove you from the League.

5.1 – If two incidents are reported in one race then a suspension may take place of ONE race.

5.1.1 – If after the suspension, reported incidents of you being impacted by latency for a further two races will see you unfortunately removed from the league.

5.2 – Should issues occur beyond control within the first 3 laps of a race, then a restart maybe enacted by the host.

5.2.1 – After 3 laps, UNLESS a significant event where 50% of the grid is removed or impacted by connection issues to each other / server then no restart shall take place.

5.3 – Any driver found to be retiring / quitting on purpose from Qualifying, Race or Lobby shall be issued with a penalty as outlined, continued breaches of this will see them penalised further / removed from the league.

5.3.1 – This shall include drivers who set a lap in qualifying / race before retiring / quitting out.

5.4 – Should you terminal or crash whereby this renders you unable to race and wish to leave please do so within the following timescales:

• Less than 15 laps – Leave Race / Leave Session

• Remaining number of laps –

Please REMAIN with the session. THIS IS TO PREVENT CONNECTIVITY ISSUES UNTIL CODEMASTERS RESOLVES THIS PROBLEM

5.4.1 – In these circumstances, and based off a 50% race, it is likely that it will be circa 10-15 laps that drivers are required to remain.

5.4.2 – Should you not adhere to this and remove yourself from the session, a Qualifying Penalty will be awarded.

5.5 – We as a website / League(s) wish to protect and also prevent people from randomly leaving the game and / or lobby as it impacts others

5.5.1 – This is to safeguard the drivers who are not suffering with latency and also to safeguard the League and PESOnline.co.uk’s intention of creating a competitive yet fair and even environment for ALL to race in.

Qualifying and Race Setup

6.0 – All races shall be setup as follows:

• Distance: 50%
• Qualifying: Short
• Corner Cutting: Strict
• Parc Ferme: On
• Safety Car: On
• Damage: Full
• Ghosting: On
• ERS: Manual
• Cars: Equal

6.1 – Race Assists shall be restricted to:

• Gears: Auto / Manual / Manual & Suggested
• Traction Control: Full / Medium / Off
• Braking: ABS on / off
• View: Any
• Corner Assist: On
• Setups: SEE BELOW
• Pit Entry: Manual
• Pit Exit Assist: Off
• Manual Start: On

NOTABLE CHANGES FOR F1 2019 – TIER ONE / TIER TWO

TIER ONE – Setups are ALLOWED

TIER TWO – Setups will be FIXED

This was discussed by the Admins at length and whilst F2 is due to be released in a future patch, we wanted to have something that would separate those in T1 to those in T2.

Racing Etiquette and Rules

7.0 – This has been by far the biggest issue in each season since F1 2016. As a result, please take note as you WILL be penalised if breached.

Most of these rules are taken DIRECTLY from the FIA as reference so there can be NO question when breaches of rules occur.

7.1 – Drivers are strictly forbidden to drive their car in the opposite direction to the race unless this is absolutely necessary in order to move the car from a dangerous position.

7.2 – Drivers must make every reasonable effort to use the track at all times and may not deliberately leave the track without a justifiable reason.

7.2.1 – Drivers will be judged to have left the track if no part of the car remains in contact with it and, for the avoidance of doubt, any white lines defining the track edges are considered to be part of the track but the kerbs are not.

7.2.2 – Should a car leave the track the driver may re-join, however, this may only be done when it is safe to do so and without gaining any lasting advantage.

7.3 – At no time may a car be driven unnecessarily slowly, erratically or in a manner which could be deemed potentially dangerous to other drivers or any other person. This will apply whether any such car is being driven on the track, the pit entry or the pit lane.

7.3.1 – For the integrity of the league, drivers shall be punished should a driver clearly and unethically allows another driver’s constructor through to impact the race and / or league – this was highlighted and impactive in Season 3 2017.

7.3.2 – This shall not be applied where a Blue Flag are in effect.

7.3.3 – Drivers shall not be penalised where a fault, damage, loss of fuel etc. would impact that driver. Evidence would be required to be presented and reviewed to prevent penalisation.

This area will include any erratic manner of driving to purposefully cause hindrance to the race / league.

7.4 – More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended his position off-line, should leave at least one car width between his own car and the edge of the track on the approach to the corner.

7.5 – Any driver defending his position on a straight, and before any braking area, may use the full width of the track during his first move, provided no significant portion of the car attempting to pass is alongside his.

7.5.1 – For the avoidance of doubt, if any part of the front wing of the car attempting to pass is alongside the rear wheel of the car in front this will be deemed to be a ‘significant portion’.

7.5.2 – This means that should a the “attacking” driver have his front wing alongside the “defending” drivers rear wheels, then NO defensive manoeuvre can be carried out and SAFE passage MUST be allowed.

7.6 – Manoeuvres liable to hinder other drivers, such as deliberate crowding of a car beyond the edge of the track or any other abnormal change of direction, are not permitted.

7.7 – It is not acceptable to make a move that predictably will result in contact. A driver can only attempt a pass when there is room for it and when the chance is reasonably high that it will work without contact.

7.8 – “Incident” means any occurrence or series of occurrences involving one or more drivers, or any action by any driver, which is reported to the stewards which have / are:

• Caused a collision
• Forced a driver off the track
• Illegitimately prevented a legitimate overtaking manoeuvre by a driver
• Illegitimately impeded another driver during overtaking
• Unsafe re-entry to the track

7.9 – It is the discretion of the Stewards based upon these rules where drivers shall be penalised.

7.9.1 – Should a driver be penalised, then this will be outlined in the League Table Page, with a brief description as to why it was awarded.

7.10 – The following penalties can be awarded:

• A Qualifying penalty (Following Race)

To complete a Qualifying Penalty, the following race (or next race where attending), Drivers MUST remain in the pits for the duration of Qualifying.

• Drive Through Penalty
• 5 place finish penalty
• 10 place finish penalty

Blue Flags

8.0 – Back markers must move over where it is safe to do so within 3 Blue flags.

NB: THIS DOES NOT MEAN DRIVERS MUST MOVE JUST TO LET YOU PASS IMMEDIATELY ON THE FIRST FLAG

Back Markers are also involved in the race, so PLEASE consider this when trying to overtake. They will and MUST move over ASAP once safe leaving enough space for the front drivers to get through safely and WITHOUT incident.

Front drivers MUST anticipate that the back markers will move when they can and not be overly aggressive in their overtaking technique.

Should you not heed this advice and are approaching a back marker and an incident occurs, then ultimately you can only blame yourself unless there are specific circumstances that prevents you from being allowed passed.

Should a back marker FAIL to allow you to pass – the game will award the necessary penalty points / DSQ.

Submission of Support Tickets

9.0 – For ALL race incidents, disputes or arguments as per the rulings; ALL reports MUST be submitted via the Support Ticket system.

The support system can be found in several locations.

From the Home Page under “SUPPORT

From the Home Page on the left side, there is a floating icon that folds out

You can also find it here: http://www.pesonline.co.uk/support-system/

A COOLING OFF PERIOD IS BEING FACTORED IN FOR SUBMISSION OF TICKETS

NO tickets will be accepted until the following day (MONDAY) due to this, we are extending the closure of acceptance of tickets to the following:

ALL tickets MUST be submitted between MONDAY and TUESDAY AFTER the race incident.

This allows the Stewards to review and discuss the incidents / disputes before resolving the matter.

9.1 – Each driver has 3 support tickets per season.

Should you submit a support ticket and it be found that there is no dispute present / race incident, you will lose a ticket. Should your ticket be upheld, then you will retain your ticket count.

For example; Driver A submits a ticket whilst having 3/3 tickets and it is found that it is a race incident only, Driver A will be notified and his / her ticket count will drop to 2/3.

Driver B submits a ticket whilst having 3/3 tickets and it is upheld, the offending driver being punished then Driver B will be notified and his / her ticket count will REMAIN at 3/3.

This is to reduce the number of petty ticket submission –

ONCE YOUR TICKET ALLOCATION IS GONE, THEY’RE GONE!

9.2 – Each incident must be treated as ONE ticket only.

If drivers submit more than one incident on the same ticket Admin reserve the right to discount it. Should you have more than your remaining ticket allowance, Admin will only review those in order submitted and dispose of the rest.

Commitment and Behaviour

10.0 – All drivers are EXPECTED to adhere to these rulings:

Be prompt to enter when invited, if you’re in another game and / or playing something else then we have the right to remove you from the Season (See: Non Attendance)

Do NOT be abusive in Qualifying / Race / Lobby

Do NOT discuss the incident in an XBL Party

Do NOT post in the forums about race incidents or issues arisen – Submit a Ticket

Do NOT contact a driver about an incident or issue that they may have been a part of.

FAILURE to adhere to these rules will see Penalty points awarded, furthermore, if the behaviour continues, we WILL remove drivers.

Disclaimer

League Rules may change be updated or amended with or without driver’s knowledge.

It is important that we maintain our focus on giving those involved the best possible experience and as a result, we reserve the right to do this at any point.

Where possible, all updates will be made notifiable, however you as the driver / user are also responsible to continue to check the rules and regulations frequently, and where any infringements of the rules are made and drivers or teams are penalised, WE as a site will NOT be held accountable as by participating, you acknowledge this is YOUR responsibility and that we have the final say in the decision.

 

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